RenderTITAN Presents RoboTITAN! 3ds max, CINEMA 4D, Photoshop May 2009
RenderTITAN Presents RoboTITAN!
This series of images represent our new mascot named RoboTITAN. Many great artists worked on this project over the past few months (I know, very slow but we were still juggling our normal tasks and I am a very picky Art Director that likes to try new things...)
The idea of this project came up because we wanted a visually pleasing mascot for our advertising, but it also was a great excuse for a fun internal project. Our goal was to create a mascot that not only focused on the "TITAN" aspect, but also reference technology and if we could also incorporate speed that would be ideal. We did debated about the use of "weapons" and decided to allow it since the historical references were obvious and in that context, it would be okay. I definitely did not want the big guns look. I even dropped ideas of jet packs, odd overbearing design choices (often associated with robots) and such because we wanted the silhouette of the character to still be recognizably human. Even the coloring of the mascot was kept simple but we were still going for a racer feel to meet our speed element.
Finally, we settled with a more comic book feel (the overall shape, the bright colors, action poses, etc.) We also did a few subtle high contrast shots just to show different lighting. We, however, did not settle on an actual dimension for the size of the character. We decided to keep it arbitrary and to just not reference the character with anything easily compared, hence the vague types of environments.
We all had fun with this project and I hope you all enjoyed seeing what we do between render jobs. All the images finished for this project are on displayed in our new CG portfolio. Larger images are available at: http://www.rendertitan.com/GalleryXL.htm
Credits: We came up with the original concept, modeled, textured, rigged and rendered all the images at 5k. (The benefits of working here is that even test renders were at 5k!)
Original Modeler: Ryan Rodriguez (3Ds Max)
Modeler (Accessories): Travis Steinbring (3Ds Max)
Final Modeler, Rigger and Rendering: Jay Garcia (Cinema 4D with VRAY)
Concept and Post: Mark Alameel (Photoshop and paper)
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